Dwarf Warriors

After all these diversions painting Wood Elves, I’m back in the realm of trusty axes with some more Dwarfs!

These are the old Battle for Skull Pass starter set models, which are quite basic one piece models (hence the flat poses!). The upside of this is detail on them is limited and they’re quite fast to paint.

Painting-wise there is nothing groundbreaking on these, still using the same recipe as the unit of Miners that kicked this all off. It’s quite a fast scheme and looks fine on the table!

A big part of the drive to get these models painted was to make this army legal under the newest ruleset. I was a bit light on core units, so a small block of warriors filled that void nicely.

You may notice these are on a spaced out movement tray, while my previous units were close together. The new edition of the game has dwarfs sitting on 25mm bases rather than the classic 20mm, so rather than rebasing all these, I knocked up some movement trays in tinkercad that add the missing 5mm around the models and printed them on my filament printer. I did this for all my current units, which means it’s a good time for an army photo!

Having all this painted up gives me far more than I need for the campaign which means I’m good to go on that front which is very exciting!

I should have some terrain for the campaign done up soon, so I’d expect that to be the next post!

Tree Kin

Back again with more forest spirits, this time Tree Kin, smaller than Treemen, but bigger than Dryads!

I’ve had half of these models for quite a long time now, as part of the wood elf army I put together around 2007. The other half I recently inherited from a friend who generously gave me his. Both sets needed some care after years of neglect, but nothing a trip in the stripping bath and some fresh glue couldn’t fix! My models were built as is, but he’d done some cool conversions on his to spice them up a bit (there only being 3 variants, it’s nice to have some extra variety in a unit of 6!).

I painted these in the same manner as my Dryads and Treemen, hitting them with the airbrush in random patches of greens, browns, and blues, then highlighting them as guided by this eclectic mix. See those posts for more detail on this.

These models are covered in little critters (called spites!), which were quite fun to pick out in various colours. I decided to stick to a blueish/greenish range for these to make them relate to each other while still having some variation.

As I’ll be moving on to the elvish side of the army now, I thought it would be fun to have a family portrait of all the forest spirits I’ve painted so far.

I won’t be able to run all 4 treemen till I paint a lot more models for the army, but I’m planning to run one in the first thousand points. I suppose I can rotate them between games for now! As I said above I’ll start painting elves next, and have some archers ready to start painting now. Presumably those will for the focus of the next post unless I get distracted which is always a possibility!

Dryads

The Old World release has had me going around in circles reading, getting excited about an army, army list writing, model building, model painting, rinse and repeat for another army. So I’ve started a lot of things but not finished much! One thing that I have realised doing this is that I really enjoyed painting those Treemen last post and wanted to paint some more foresty units!

So I broke out some dryads from the foam cage of an army case, rebased them on the new base size and got to painting them! Much like the treemen, this was rather free-form painting, starting with an airbrushed basecoat of a patchy mix of browns, greens, and blues and going from there.

This has turned out to be a rather fun way to paint, and gives rather nice results for these rather organic models. I think this would work quite well for something like Tyrannids in Warhammer 40,000.

I think the shots from the rear show the patchy nature of the paint work well, being flatter and less obscured with detail.

One thing I do need to figure out is how I’m going to paint the elvish section of the army. This works well for all the forest spirits, but I’ll need to try out something for the non-tree people!

Regardless of how I decide to do the elves, I’m pretty committed at this stage to paint up a small force of Wood Elves for the Old World. In fact I’m leaning towards choosing them as my army for our Border Princes campaign. I’m finding the new rules don’t suit how I’d like to run my Dwarves at 1000 points (But look excellent for running them in bigger games!) so that may cause me to pivot to a different army.

On a different note, I painted this mischievous Christmas goblin for a friend a couple of weeks ago and finally managed to meet up to hand it over so I figured it was time to post up some pictures!

A rather fun model to paint!

I’m most of the way through some more Wood Elf models (still Forest Spirits!) so expect a post on them soon!

Treemen

One of the things that has me excited about the new Warhammer ruleset is that the armies are self-contained in the main army books, so I can start planning out all sorts of armies without having to wait for them to be re-released for the game. Given that I have a decent collection of models that will be useable in it, I’ve decided I’ll have the most fun if I work on models for the Old World in general rather than painting one army after another. This means picking up what I feel like painting most and getting it done! Last week we had Tomb Kings, this week Wood Elves!

After the base sizes for the new game were announced for models, I had a hunt through my collection for models staying on the same base size that I could paint while I wait for my Tomb Kings starter set. I came across these treemen which have been sitting undercoated in a case for close ten years, and I decided they deserved some paint after their long entombment! These actually belonged to my wife when she had a period of interest in tabletop gaming (as a result of which we met!), and I’ve inherited them since.

We have 3 variants here, 2 treemen, a treeman ancient, and the named character Durthu. I’ve taken photos of each side of each, and put them into a slideshow for each model so you should be able to scroll sideways though them.

Treemen

Treeman Ancient

Durthu

From a painting perspective, these models were painted in a rather freeform manner (apart from Durthu which had much more of a plan, detailed below). I first took to them with the airbrush and put on random patches of greens, browns, blues, greys. I then started highlighting the models, roughly following the patchy undercoat. This required a lot of mixing, as the patches of airbrushed paint blended into each other. So no paint recipes here, each area was done on its own and the ratios based on whatever made sense there. I think this gave a really naturalistic look to these models as trees are far from uniform in nature, being covered in all kinds of mosses, lichen, mud, etc.

This was an extremely fun way to paint and I’ll definitely replicate that on the rest of the forest spirit models in the army.

Durthu as I mentioned above had a much more deliberate plan in his painting, driven by my experiences walking in the local bush land here in Perth. It’s rather common to come across burnt bush around here, either from bushfires, or burn offs done to reduce the impact of future bushfires. The forests end up black after these events, but nature here is built to live through these events, and when rain comes life springs anew from the ashes, revealing what I think its a pretty amazing sight: bright green new growth surrounded by pitch black burnt forest. Here are some photos I’ve taken of what I’ve seen here.

Having grown up near temperate European forests, I find this quite an amazing sight and have always wanted to paint a model that tries to replicate the effect. That’s what I tried to go for on Durthu, his main trunk is blackened by fire, but bright new leaves are coming up.

Dwarfs were the first Warhammer models I bought, but Wood Elves were my first “proper” (i.e. built to a decent size) army for Warhammer. I have a lot of models for that army, although most are in a dire state so I’m excited to repair and repaint them and get them back on the table with the new ruleset.

I’m using these new rules to indulge my love of painting whatever I feel like at any given time so I’m not sure what I’ll be painting next! Potentially some more terrain for the Border Princes campaign, we’ll see when I sit down at the painting table next!

Chariots of the Dead

To the surprise of absolutely no one I’ve been very excited for the relaunch of classic Warhammer as the Old World and doubly so now release is just around the corner. As part of said release I ended up ordering one of the stater sets, and not the one that might have been expected given the fact I’ve been painting Bretonnians recently. So off to the dusty tombs of Khemri for me!

Clearly I was excited about Tomb Kings after that, so I scrounged around my forgotten sprues pile and found a full box of Tomb King chariots! Well not so full, one of the crews was missing, probably cannibalised for some long forgotten project. I decided then that this crew-less chariot should serve as a character mount, and low-and behold I had in my possession a model of Prince Apophas, the mass of beetles with a head (very the Mummy). I’d gotten Apophas as a fun alternate Wraith for my Vampire Counts many years ago and had converted him to wield a scythe of all things, and promptly never painted him. I therefore had an empty chariot and a purpose-less Tomb Kings character on my hands and settled on making him my chariot rider!

Given his previous stage of conversion, the original dagger the model came with was long lost, and while I still have the original head, I wanted to change that to make this a bit more than just Apophas on a chariot. I had a look around for promising heads and found Arkhan the Black’s head as a spare on the Mortarchs sprue, left over from when I built Neferata many years ago. That seemed like a good fit so on it went. I thought his arm position was well suited to be cracking a whip, so I had a look around for an appropriate donor model, and cast my eyes upon a poor metal dark elf chariot rider, again leftover from some previous project (see, you should never throw anything away), and cut off his whip to give to my new chariot rider.

These 3 chariots will join up with the 3 that come in the starter army to make a nice chariot block, when I get these I’ll build the command models so the unit has the usual banner/musician/champion. Speaking of the starter army, I’ll not be getting this till February, as Australia is a few weeks behind the rest of the world for receiving their stuff unfortunately, so I better write down my recipes so I can match up the new models with these!

  • Acronyms:
    • VMC: Vallejo Model Color
    • VGC: Vallejo Game Color
    • PA: Pro Acryl
    • S75: Scale 75
    • GW: Games Workshop/Citadel
    • AK: AK Interactive
  • Blue
    • VMC Dark Prussian Blue
    • VMC Andrea Blue
  • Red
    • VMC Cavalry Brown
    • PA Shadow Flesh
  • Bone
    • 50/50 GW Aggaroth Dunes/Contrast Medium
    • 50/50 VGC Bonewhite/AK Ivory
  • Leather
    • GW Wyldwood Contrast
    • For larger areas only:
      • VMC English Uniform
      • 50/50 VMC English Uniform/VGC Bonewhite
      • 30/70 VMC English Uniform/VGC Bonewhite
  • Bronze
    • S75 Necro Gold
    • GW Nihilakh Oxide
    • For larger areas only:
      • VMC Light Sea Grey – very thinned down, in uneven patches
  • Gold
    • S75 Elven Gold
    • GW Reikland Fleshshade
    • S75 Elven Gold
  • Scrolls/Fabric Straps
    • GW Skeleton Horde Contrast
    • VMC Iraqi Sand
  • Bases
    • AK Sandy Desert (Texture)
    • Mig Light Dust (Pigment)

Note that in addition to the above the models got a pin wash of dark brown enamel to pick out the details. If you’ve followed the blog for a bit you’ll notice that my usual application of GW’s Agrax Earthshade for shading is absent. I decided I wanted to get these models much brighter and less contrasty than usual to get that sunbaked feeling, hence the light enamel wash instead of the usual heavy acrylic wash.

These models were really fun to paint, and I look forward to the sea of bones headed my way in the new starter set! As for what I’ve seen of the new rules so far, I’m really liking. It’s capturing the essence of the editions I really enjoyed, that is 6th and 7th editions. We’ve already decided to use this new edition for our Border Princes campaign, and I can’t wait to get stuck into the new books.

The Six Samurai

A week or so ago I watched Kurosawa’s Ran and after that unsurprisingly felt the need to paint some samurai! Luckily for me a little over a year ago I ordered from Perry Miniatures a small force of Sengoku period Japanese with the intent of painting them up for an as yet undecided system (Hail Caesar is an option, and so is Clash of Katanas). Alongside these I ordered this set of unarmoured samurai, and it’s these I decided to paint up.

These were a nice break from the Warhammer models I’ve been painting recently, even if they were somewhat challenging. I have no real plans for these models beyond a fun painting experience at the moment as they don’t really fit with the rest of the models I ordered which are armoured for war, but after seeing the costumes in Ran I knew I wanted to paint some kimonos!

For the colours and the patterns on these I used a book of Japanese wood block paintings I had at home as a reference, never directly copying patterns but generally inspiring myself from them. Most of the colours I saw in these were blue/red/green alongside white and black, hence the scheme you see on these.

You can see I got adventurous on some of these and kept others rather simple. I’d say it’s nice to have some variety, but truth is some of these patterns were rather tricky to replicate consistently and I didn’t want to do that too many times!

The skin on these was a bit of an experiment as I’d never tried to paint Asian skin tones before. I’m pretty satisfied with the results so I’ll record them here for when I get to painting the army!

Acronyms: VMC – Vallejo Model Color, VGC – Vallejo Game Color, GW – Citadel/Games Workshop,

  1. Basecoat: VMC English Uniform
  2. Wash: GW Reikland Fleshshade
  3. Highlight: VMC English Uniform
  4. Highlight: 50/50 VMC English Uniform/VGC Barbarian Flesh
  5. Highlight: VGC Barbarian Flesh
  6. Glaze: 50/50 Reikland Fleshshade/GW Contrast Medium
  7. Highlight: VGC Barbarian Flesh

The basing is a mix of Woodland Scenics foam flocks and GW static flock as well as some crushed up dead leaves for colour.

These are likely the last models I’ll paint in 2023, and not a bad way to finish the year! Plenty to look forward to in 2024, with the release of the relaunch of Warhammer Fantasy (as The Old World!) confirmed for the start of the year. I hope everyone has a lovely new year celebration and I’ll likely post next in January some time!

Bolt Thrower

I’ve been on a small holiday this weekend, taking Friday off work and going up to Broome for a few days, which made for a lovely break. As an aside I really recommend going there if you ever get the chance, it’s quite an amazing location. I got back tonight and found I had the urge to get back into some painting so I finished off some reinforcements for my Dwarfs!

I’d actually started painting these a couple of weeks back and had the mostly finished by the time we left for Broome so there wasn’t much to do to get them finished up, but still nice to be able to to call them done!

This is a metal model from the range refresh Dwarfs got in late 6th edition Warhammer, which dates it to around 2005 I think. It’s a nice model, and I really like the crew although the bolt thrower itself was a bit fiddly to put together as multipart metal models tend to be.

There are some fun details on the, models such as the bolt held up by the middle crewman which has a rune from the game – Flakkson’s Rune of Seeking – carved into its tip (bonus to hit against flying creatures for those of you that are wondering!).

Painting-wise, these models are much like the rest of the Dwarf army, that is they follow the scheme I presented back in May.

It’s nice to add some more models to my Dwarf army, which I will be growing over time as I get through painting up the collection I purchased a while back. I do really enjoy painting Dwarfs, which is a good thing as I have quite a few more to paint!

The Warrens

It’s been a little while between updates, work has been rather busy and painting time has suffered as a result, but I’ve still been busy in the background! Quite a few models started over the last month, and unfortunately not many finished! Hopefully they will grace these pages soon, but for now here’s something I started this weekend and finished up early this week.

If you remember the map I drew for the Border Princes campaign, you might remember an area called “The Warrens”, that had a scattering of tall stones pictured in the area. This area has a special scenario associated with it (aptly named Rock Labyrinth!) that requires the board to be covered in rocky outcrops. This makes movement very difficult for ranked up regiments as you might imagine, and the scenario allows normally ranked units to fight in skirmish formation to ease their passage through the board.

The scenario consequently requires a great many rocks to be placed on the battlefield, many more than I had access to in my terrain collection so I decided to make up a batch for it.

These rocks are carved blocks of polystyrene, roughed up with a large wire brush and covered in homemade texture paint (mix of PVA glue, paint, sand, and bicarb soda). This texturing stage I did with my 3-year-old son who greatly enjoyed himself (He somehow got some on his back despite my best efforts to cover him with an apron!).

The goal was to have enough of these to play the Rock Labyrinth scenario on a 4ft by 4ft board, appropriate for the game size we’ll be playing during the campaign. The photo above shows them on a board of that size. It looks pretty cramped which is just right, mission accomplished there I’d say!

Turns out these rocks make for some fun backdrops for miniature photography so I couldn’t resist posing some models amongst them.

Here’s some proper dwarven terrain!

These were really fun to make, if a bit messy (I had the vacuum running while I was carving and still got polystyrene balls everywhere!). I look forward to playing some games using them, and I’m sure you’ll see them in the background of miniature shots in the near future.

Paladin

Back this time around with another character model, and in this case it’s the model that takes me to 500 points of Bretonnians! This rounds out my small defenders of Malko force, a small army that will defend the central town in our Border Princes campaign.

This model is (I think!) an old Questing Knight, which I’m using as a Paladin with the Virtue of Empathy (fights on foot with the peasants!). I really like this model and wanted to save it for last for this small force of defenders of Malko.

In my last post I showed a boar’s head on the men-at-arm’s banner, representing their lord’s heraldry. This model is said lord so he of course needed a boar’s head on his shield. I think the version I painted on his shield is an improvement over what I had on the banner which is the right way around!

Just like for the Damsel I went with a richer green for this model, to make him stand out from the peasant soldiers which have a much more earthy green. The yellow is also more saturated on him than on the other models in the army for the same reason.

As he marks a milestone for the army (and in fact all I need to paint for the campaign), it’s time for a group photo!

It’s nice to see them all together, and this now means I have the minimum I need for the campaign across the three armies (1000pts of Dwarfs and Vampire counts and the 500 points of Bretonnians). This of course doesn’t preclude me adding more to them, but now the blocker to the campaign shifts to the terrain we need for the locations on the map, so I might spend more time on terrain in the short term.

Men-at-Arms

The latest unit off the painting table is some reinforcements for the small Bretonnian garrison for Malko, the town at the center of the Border Princes campaign map.

These are a unit of Men-at-Arms, the other main peasant unit in the army, the first being the archers I painted a while back. Just like the archers, these models came from a second hand lot I got on ebay at the start of this project. Little did I know that a few months after I got these, the relaunch of Warhammer as the Old World would be announced and that if I’d waited I could have just bought new models!

If I sound a little bitter it’s because these weren’t much fun to paint to be honest! I’m pretty comfortable stripping plastic models, so had no issues with the one-piece archer models, but on these men-at-arms I encountered a different enemy: glue.

As you can see, these models are covered for the most part with large shields, and I knew I’d want to remove those for painting. The previous owner had generously doused the joints with glue and I ended up having to pry the shields off which resulted in some breakage. This left the models with some rather unsightly joins and I’d rather no one had a look too closely at the left arm on these!

The magic of ranked up models hides a lot of issues though, and while the damage dampened my enthusiasm for these, I do think they look pretty nice all ranked up. I had a great time painting the banner and the shields. For the shields I tried to paint on some basic heraldic looking patterns, with each shield being different to the others as you can see in the photos below.

For the banner I tried to free hand a heraldic boar’s head, as that’s the emblem I decided the noble leading these troops would have as his device.

On the other side of the banner I went for a sword motif to represent the men-at-arms.

I expect to have to do a lot of free handing when I get to painting some knights so this is great practice!

There you have it! While the process wasn’t the most fun, I am happy with how these look and glad to be that much closer to the goal of 500 points for these Bretonnians!